WPA Rule 9. Ten Ball
The Rules of Play From World Pool-Billiard Association (Effective 1/1/08)
Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

Ten ball is a call shot game played with ten object balls numbered one through ten and the cue
ball. The balls are played in ascending numerical order and the lowest numbered ball must be
contacted by the cue ball in order to establish a legal hit. The player legally pocketing the ten
ball wins the rack, and this can be achieved on the break shot without calling a ball. Only one
ball may be called on each shot. (See 9.5 Shots Required to be Called).
9.1 Determining the Break
The player who wins the lag chooses who will break the first rack. (See 1.2 Lagging to
Determine Order of Play.) The standard format is to alternate the break, but see Regulation
15, Subsequent Break Shots.
9.2 Ten Ball Rack
The object balls are racked as tightly as possible in a triangular shape, with the one ball at the
apex of the triangle and on the foot spot and the ten ball in the middle of the triangle. The
other balls will be placed in the triangle without purposeful or intentional pattern. (See
Regulation 4, Racking / Tapping of Balls.)

9.3 Legal Break Shot
The following rules apply to the break shot:
(a) the cue ball begins in hand behind the head string; and
(b) if no ball is pocketed, at least four object balls must be driven to one or more rails, or the
shot is a foul. (See
Regulation 17, Open Break Requirements.)
9.4 Second Shot of the Rack – Push Out
If no foul is committed on the break shot, the shooter may choose to play a “push out” as his
shot. He must make his intention known to the referee, and then rules 6.2 Wrong Ball First
and 6.3 No Rail after Contact are suspended for the shot. If no foul is committed on a push
out, the other player chooses who will shoot next. The ten ball pocketed during a Push Out is
spotted, without penalty.
9.5 Call Shots & Pocketing Balls
Whenever the shooter is attempting to pocket a ball (except the break) he is required to call
shots, the intended ball and pocket must be indicated for each shot if they are not obvious.
Details of the shot, such as cushions struck or other balls contacted or pocketed are irrelevant.
For a called shot to count, the referee must be satisfied that the intended shot was made, so if
there is any chance of confusion, e.g. with bank, combination and similar shots, the shooter
should indicate the ball and pocket. If the referee or opponent is unsure of the shot to be
played, he may ask for a call.
9.6 Safety
The shooter, after the break at anytime may call “safety” which permits him to make contact
with the legal object ball without pocketing a ball and end his inning. However, if the shooter
pockets the legal object ball the incoming player has the option to play the shot as left, or
hand it back to his opponent. (See 9.7 Wrongfully Pocketed Balls which also applies during a safety.)
9.7 Wrongfully Pocketed Balls
If a player misses his intended ball and pocket, and either makes the nominated ball in the
wrong pocket or pockets another ball, his inning has finished and the incoming player has the
option to take the shot as is, or hand it back to his opponent.
9.8 Continuing Play
If the shooter legally pockets a called/nominated ball on a shot (except a push out, see 9.4
Second Shot of the Rack – Push Out , any additional balls pocketed remain pocketed (except
the ten ball; see 9.9 Spotting Balls ), and he continues at the table for the next shot. If he
legally pockets the called ten ball on any shot (except a push out), he wins the rack. If the
shooter fails to pocket the called ball or fouls, play passes to the other player, and if no foul
was committed, the incoming player must play the cue ball from the position left by the other
player.
9.9 Spotting Balls
If the ten ball is pocketed on a foul or push out, or without calling it, or accidentally in the
wrong pocket, or driven off the table, it is spotted. (See 1.4 Spotting Balls.) No other object
ball is ever spotted.
9.10 Standard Fouls
If the shooter commits a standard foul, play passes to his opponent. The cue ball is in hand,
and the incoming player may place it anywhere on the playing surface. (See 1.5 Cue Ball in
Hand.) The following are standard fouls at nine ball:
9.11 Serious Fouls
For 6.14 Three Consecutive Fouls, the penalty is loss of the current rack. For 6.16
Unsportsmanlike Conduct, the referee will choose a penalty appropriate given the nature of
the offense.
9.12 Stalemate
If a stalemate occurs the original breaker of the rack will break again. (See 1.12 Stalemate.)
Index: World Pool & Billiard Rules of Play
World Pool & Billiard Rules of Play: 01. General Rules
World Pool & Billiard Rules of Play: 02. Nine Ball
World Pool & Billiard Rules of Play: 03. Eight Ball
World Pool & Billiard Rules of Play: 04. 14.1 Continuous Pool
World Pool & Billiard Rules of Play: 05. Black Ball
World Pool & Billiard Rules of Play: 06. Fouls
World Pool & Billiard Rules of Play: 07. Rules for Wheelchair Competition
World Pool & Billiard Rules of Play: 08. Definitions Used in the Rules
World Pool & Billiard Rules of Play: 09. Ten Ball
World Pool & Billiard Tournament Regulations
World Pool & Billiard Tournament Table & Equipment Specifications