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Thread: World Pool & Billiard Rules of Play: 04. 14.1 Continuous Pool

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    Book World Pool & Billiard Rules of Play: 04. 14.1 Continuous Pool

    WPA Rule 4. 14.1 Continuous Pool
    The Rules of Play From World Pool-Billiard Association (Effective 1/1/08)

    14.1 Continuous Pool, also known as straight pool, is played with fifteen numbered balls and
    the cue ball. Each ball pocketed on a legal called shot counts one point and the first player to
    reach the required score wins the match. 14.1 is continuous in that after fourteen balls are
    pocketed, they are re-racked and the shooter continues.

    4.1 Lagging for the Break
    Players lag to determine who will shoot first. (See 1.2 Lagging to Determine Order of Play)

    4.2 The 14.1 Rack
    For an opening break shot, the fifteen balls are racked in a triangle with the apex ball on the
    foot spot. When the balls are re-racked, the apex ball is omitted if only fourteen balls are
    being racked. The marked outline of the triangle will be used to determine whether an
    intended break ball is in the rack area.


    4.3 Opening Break Shot
    The following rules apply to the opening break shot:
    (a) The cue ball begins in hand behind the head string.
    (b) If no called ball is pocketed, the cue ball and two object balls must each be driven to a rail
    or the shot is a breaking foul. (See 8.4 Driven to a Rail.) This is penalized by subtracting two
    points from the breaker’s score. (See 4.10 Breaking Foul.) The non-breaking player may
    accept the balls in position or may require the breaker to play another opening break shot,
    until he satisfies the requirements for an opening break or the non-shooting player accepts the
    table in position. (See 4.11 Serious Fouls.)
    4.4 Continuing Play and Winning the Game
    The shooter remains at the table as long as he continues to legally pocket called balls or wins
    the game by scoring the required number of points. When fourteen balls from a rack have
    been legally pocketed, play is suspended until the balls are re-racked.

    4.5 Shots Required to Be Called
    Shots must be called as explained in 1.6 Standard Call Shot. The shooter may call “safety” in
    which case play passes to the opponent at the end of the shot and any object ball pocketed on
    the safety is spotted.

    4.6 Spotting Balls
    All balls pocketed on fouls, or on safeties, or without a called ball having been pocketed, and
    all balls driven off the table are spotted. (See 1.4 Spotting Balls.) If the fifteenth ball of a rack
    needs to be spotted and the fourteen balls have not been touched, the fifteenth ball will spot
    on the apex spot and the referee may use the triangle to assure a tight rack.

    4.7 Scoring
    The shooter scores one point for legally pocketing a called shot. Each additional ball pocketed
    on such a shot also counts one point. Fouls are penalized by subtracting points from the
    offending player’s score. Scores may be negative due to penalties from fouls.

    4.8 Special Racking Situations
    When the cue ball or fifteenth object ball interferes with racking fourteen balls for a new rack,
    the following special rules apply. A ball is considered to interfere with the rack if it is within
    or overlaps the outline of the rack. The referee will state when asked whether a ball interferes
    with the rack.
    (a) If the fifteenth ball was pocketed on the shot that scored the fourteenth ball, all fifteen
    balls are re-racked.
    (b) If both balls interfere, all fifteen balls are re-racked and the cue ball is in hand behind the
    head string.
    (c) If only the object ball interferes, it is placed on the head spot or the center spot if the cue
    ball blocks the head spot.
    (d) If only the cue ball interferes, then it is placed as follows: if the object ball is in front of or
    on the head string, the cue ball is in hand behind the head string; if the object ball is behind
    the head string, the cue ball is spotted on the head spot, or on the center spot if the head spot is
    blocked.
    In any case, there is no restriction on which object ball the shooter may play as the first shot
    of the new rack.


    Table 1. Summary of the Rules for 14.1 Racking Situations

    4.9 Standard Fouls
    If the shooter commits a standard foul, a point is subtracted from his score, balls are spotted as
    necessary, and play passes to his opponent. The cue ball remains in position except as noted
    below. The following are standard fouls at 14.1:
    6.1 Cue Ball Scratch or off the Table; The cue ball is in hand behind the head string (see 1.5
    Cue Ball in Hand
    )
    6.3 No Rail after Contact
    6.4 No Foot on Floor
    6.5 Ball Driven off the Table (All object balls driven off the table are respotted.)
    6.6 Touched Ball
    6.7 Double Hit / Frozen Balls
    6.8 Push Shot
    6.9 Balls Still Moving
    6.10 Bad Cue Ball Placement
    6.11 Bad Play from Behind the Head Strong for a foul under the second paragraph of 6.11, the
    cue ball is in hand behind the head string for the incoming player
    6.12 Cue Stick on the Table
    6.13 Playing out of Turn
    6.15 Slow Play
    4.10 Breaking Foul
    A breaking foul is penalized by the loss of two points as mentioned under 4.3 Opening Break
    Shot
    , as well as a possible re-break. If both a standard foul and a breaking foul happen on one
    shot, it is considered a breaking foul.

    4.11 Serious Fouls
    For Rule 6.14 Three Consecutive Fouls, only standard fouls are counted, so a breaking foul
    does not count as one of the three fouls. A point is subtracted for the third foul as usual, and
    then the additional fifteen-point penalty is subtracted and the offending player’s consecutive
    foul count is reset to zero. All fifteen balls are re-racked and the offending player is required
    to shoot under the requirements of the opening break.
    For 6.16 Unsportsmanlike Conduct, the referee will choose a penalty depending on the nature
    of the offense.

    4.12 Stalemate
    If a stalemate occurs (see 1.12 Stalemate), the players will lag again to determine who will
    shoot an opening break.



    Index: World Pool & Billiard Rules of Play
    World Pool & Billiard Rules of Play: 01. General Rules
    World Pool & Billiard Rules of Play: 02. Nine Ball
    World Pool & Billiard Rules of Play: 03. Eight Ball
    World Pool & Billiard Rules of Play: 04. 14.1 Continuous Pool
    World Pool & Billiard Rules of Play: 05. Black Ball
    World Pool & Billiard Rules of Play: 06. Fouls
    World Pool & Billiard Rules of Play: 07. Rules for Wheelchair Competition
    World Pool & Billiard Rules of Play: 08. Definitions Used in the Rules
    World Pool & Billiard Rules of Play: 09. Ten Ball
    World Pool & Billiard Tournament Regulations
    World Pool & Billiard Tournament Table & Equipment Specifications

    Last edited by Wei Chao; 01-29-10 at 04:44.
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